Computing

At Thornbury, our children will have a deep understanding of computer science, and develop the information technology skills to be effective communicators.  In doing so, our children will be fully prepared for their next stage of education and equipped with these skills and knowledge for the rest of their lives.  Computing is an increasingly significant part of both professional and personal daily life and we believe that our children should be at the forefront of new technology, with a thirst for digital learning.  We will deliver a knowledge-rich curriculum that:

  • Systematically develops an understanding of programming, including algorithms.
  • Teaches children how computer systems, devices and the internet works.
  • Ensures a sequential and structured focus on all important aspects of online safety.
  • Develops the word processing skills needed for easy access to all aspects of secondary education.
  • Provides broad and deep experiences of a range of software applications and applies them across the curriculum.

This begins in early years, where children become familiar with basic controls on digital devices, for example taking photographs with a digital camera. In Key Stage 1, children are practically introduced to the fundamentals of algorithms, take a first journey through the world of IT and begin to develop the skills to use MS Word.  Themes are broadened and developed throughout Key Stage 2.   The four essential programming strands of sequencing, repetition, selection and variables are developed so that children can design and debug their own programs.  Children also learn about computer networks, as well as broadening their mastery of common computer applications, to ensure readiness for secondary school.

We ensure that this learning is undertaken in unison with a systematic development of all aspects of online safety because at Thornbury we want to ensure that our children are fully equipped to negotiate the ever-changing digital world, both safely and responsibly.  Here, we focus on themes such as privacy, online bullying and healthy relationships, developing and revisiting important aspects of online safety throughout the years, as per the computing progression map below.

Our knowledge-rich computing curriculum is taught according to the following whole school long term plan for computing:

 

Autumn 1 Autumn 2 Spring 1 Spring 2 Summer 1 Summer 2
Year 1 Creating digital writing
Health, wellbeing and lifestyle
Digital painting
Online bullying
Grouping data
Privacy and security
Copyright and ownership
Basic algorithms
Online reputation
Moving a robot
Managing online information
Computer and networks – technology around us

Online relationships

Year 2 Pictograms
Online relationships
Using the internet
SMART rules
Basic algorithms
Online reputation
Programming animations
Privacy and security
Computer systems
Copyright and ownership
Digital music
Online bullying
Year 3 Desktop publishing
SMART rules
Connecting computers
Self-image and identity
Online polling
Online relationships
Stop frame animation
Online reputation
Programming – sounds
Managing online information
Programming – events and actions
Privacy and security
Year 4 Presenting
SMART rules
Statistics
Self-image and identity
Word Processing
Online relationships
The internet
Online reputation
Repetition in shapes
Health, wellbeing and lifestyle
Programming – repetition in games

Privacy and security

Year 5 Presenting
SMART rules
3D modelling
Self-image and identity
Systems and searching
Online relationships
Programming – games
Online bullying
Managing information online
Selection in quizzing
Health, wellbeing and lifestyle
Introduction to vector graphics
Copyright and ownership
Year 6 Publishing and word processing
Online relationships

Online reputation

Spreadsheets
Self-image and identity
Presenting
SMART rules
Computer systems and networks
Copyright and ownership
Sensing movement
Online bullying
Variables in games
Phishing

The three main strands in the National Curriculum for computing are computer science, information technology and digital literacy,  These are carefully mapped out in our computing progression map, accessible below.

Our children are given motivating and inspiring cross-curricular opportunities and special experiences to embed essential learning.  This enrichment is an essential element of our computing curriculum offer.  For example:

  • Visits from the local community police to support cyber awareness;
  • Coding workshops at Bradford Science and Media Museum, with real life applications;
  • Visitors who use computing within their careers.
Resources
Title
Computing Curriculum Plan 2023-2024
Computing Long Term Plan 2023-2024
Computing Roadmap Years R-6 2023-2024